Guides

Farming Incremental But With Guns How to Grow Giant Crops

Push harvests until their shadows block out the sun.

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How to Grow Giant Crops

Growing gigantic crops is the headline fantasy of Farming Incremental But With Guns. The store copy literally tells you to never stop growing them until shadows block out the sun. This how-to guide turns that slogan into a repeatable farm plan.

Ingredients of giant crops

You need four ingredients working together:

  1. Planting coverage — enough plots and seeds cycling.
  2. Growth investment — station nodes that accelerate size over time.
  3. Crop enchants — the evolve step described in Crop Enchants.
  4. Enough firepower — so giants do not become immortal walls.

Skip any pillar and the fantasy stalls. Firepower without growth yields tidy little salads. Growth without firepower yields beautiful frustration.

Field layout for giants

Leave corridors. Giants occlude upgrade stations and pickup paths. Plant in rows with one strafing lane wide enough for WASD movement from Controls. When a crop eclipses the skybox, clear neighboring small fries first so you can circle the giant safely.

In winter, giants blend with snow—use contrast settings. In desert, heat shimmer plus scale can hide coin drops; sweep the ground after each kill. Spatial tips continue in the Biomes Map.

Upgrade path that favors size

Follow a size-leaning cart after basics from How to Play:

  1. Minimum damage to clear starters quickly.
  2. Growth nodes aggressively.
  3. Enchant foothold.
  4. Damage catch-up before the next biome.
  5. Expansion so giants have room.

Compare with the Early Game Build and pivot toward the Late Game Build when meadows feel solved. Track purchases on the Upgrade Checklist.

Shooting giants efficiently

Aim center mass, then track upward as the model collapses. Coin avalanches can obscure the next target—strafe laterally instead of standing in sparkles. If your frame rate dips among particle storms, revisit System Requirements and lower effects.

High-value giants are achievement gold. Balance them against the volume goals for low and medium crops in Achievements.

Session goals for size

  • Session A: unlock next growth tier, measure crop height visually.
  • Session B: unlock enchant, photograph (or mentally note) the new silhouette.
  • Session C: clear a field of only giants for coin spike, then shop arsenal.
  • Session D: enter a new biome via the Biome Walkthrough and repeat.

Soft-lock prevention

If giants take too long to kill, stop planting denser fields—buy damage at Upgrade Stations. If giants never appear, you underinvested in growth/enchants. If you cannot reach stations, clear a lane manually before shopping.

Why size matters beyond vibes

Size feeds the economy fantasy, Steam screenshot culture, and Act presentation. It also teaches map literacy: when shadows lengthen, your farm has leveled up as much as your gun. For tone and who will enjoy this loop, read the Review.

Keep growing. When the sun disappears behind a tomato, you are playing the game as advertised.

Screenshot craft and practical clearing

Giant crops are content. Angle your camera slightly upward before firing so the collapse reads clearly, then strafe to collect coins without eating particle fog. If you create guides for friends, show one clean corridor layout: two plant rows, one walk lane, station visible at the end. That layout scales from meadows to desert.

When giants start clipping cameras, destroy adjacent small crops first. Think of it as lumberjacking with bullets. Keep one unspent damage purchase in mind so a sudden tanky elite does not end the session. Pair size goals with coin goals so every eclipse field funds the next arsenal spike instead of becoming a museum piece you are afraid to shoot.

Measuring giant readiness in one clear

Before you declare giants “online,” time a single enchanted clear from first shot to last coin scooped. If the timer shames you, buy arsenal catch-up from Arsenal Focus before stacking more size. Size without snap is sightseeing, not farming.

FAQ

Frequently Asked Questions

Quick answers to the most common questions.

How do I make crops bigger?

Invest in growth upgrades and [Crop Enchants](/guides/crop-enchants/), then give fields time to evolve before shooting everything immediately.

Giants are too tanky. What now?

Buy arsenal damage at [Upgrade Stations](/guides/upgrade-stations/) before planting denser enchanted fields.

Do giant crops block movement?

Yes. Leave strafing lanes and clear paths to stations—see [Controls](/guides/controls/).

Are giant crops required for Acts?

Act trophies track story beats; giants help the economy that reaches those beats. See [Achievements](/guides/achievements/).