Farming Incremental But With Guns Upgrade Priority Tier List
Spend coins in the order that unlocks biomes fastest.
This upgrade priority tier list for Farming Incremental But With Guns answers the most expensive question in the game: what do I buy next? Ranks focus on buckets you will see at Upgrade Stations rather than fragile patch-specific names.
S tier — buy obsessively early
- Weapon damage — shortens every clear; without it giants become chores.
- Core growth speed — feeds the plant-shoot loop described in How to Play.
If you can only afford one node, take damage when clears feel slow and growth when fields feel empty.
A tier — buy every other visit
- Coin value / payout multipliers
- Early crop enchant footholds (Crop Enchants)
- Pickup radius or coin magnet style helpers if present
- Modest fire rate once raw damage exists
These turn S-tier foundations into visible coin avalanches.
B tier — situational power
- Plot expansion when you literally run out of dirt
- Biome travel unlock spends when readiness checks in the Biome Walkthrough are green
- Handling / quality-of-life aim helpers for controller players (Controls)
- Specialty nodes that only shine in winter or desert
B-tier becomes A-tier the moment it unblocks a biome gate.
C tier — luxuries and traps
- Cosmetic-only spends
- Tiny incremental nodes that cost a full field clear
- Equal leveling of every branch at once
- Enchant stacking while your gun still tickles medium crops
If a purchase does not change the next five minutes of play, it was probably C-tier.
Priority flowchart
- Can you kill medium crops comfortably? If no → damage (S).
- Are you waiting forever on growth? If yes → growth (S).
- Is coin per clear flat? → economy or enchant (A).
- Are you cramped or gated? → expansion / travel (B).
- Everything else after the fantasy feels good.
Phase overlays
- Early meadows: follow Early Game Build.
- Post-enchant winter push: mix A-tier enchants with S-tier damage catch-up.
- Desert eclipse play: Late Game Build.
Achievement-aware spending
Working on Achievements? Volume kills favor fire rate and growth; the 10M coin goal favors payout and giant crops (How to Grow Giant Crops). High-value destruction wants damage plus enchant scale.
Common misranks
- Players overbuy expansion before damage.
- Players ignore enchants until deserts feel empty.
- Players chase Act trophies with a C-tier shopping cart.
Maintenance
After patches, re-test one field clear and adjust. Log changes mentally against Launch Notes. Use the Upgrade Checklist in-session. Reference crop tiers on Crops and Items when deciding whether your cart should favor volume or elites.
Ranked spending is how a cute shooter-farm becomes a snowball—not a stall.
Worked example: three shop visits
Visit 1 after a messy meadow clear: buy damage because medium crops lived too long.
Visit 2 after a waiting simulator field: buy growth because you stared at dirt.
Visit 3 after a pretty but poor payout: buy economy or the first enchant foothold.
Write those three visits down the first night you play. They teach the ranking better than any abstract chart. When winter arrives, repeat the exercise; if the answers change, your cart is adapting correctly. Share the exercise with friends instead of spoiling exact node names that may patch overnight.
Cart templates you can copy tonight
Meadow cart: damage → growth → light economy → first enchant. Winter cart: damage catch-up → enchant → pickup QoL → travel readiness. Desert cart: enchant scale → damage → plot space → trophy-focused economy.
Run one cart per session. Mixing all three in one shopping spree creates C-tier clutter. Sync with Early Game Build or Late Game Build depending on biome.
Frequently Asked Questions
Quick answers to the most common questions.
What is the single best early upgrade?
Weapon damage if clears are slow; growth if you lack targets. Both are S-tier.
When do enchants become worth it?
After basic damage and growth. See [Crop Enchants](/guides/crop-enchants/).
Should I ever buy C-tier nodes?
Only after S and A needs are comfortable and you are playing for fun variety.
Does this apply on controller?
Yes. Priority is economic; bindings are covered in [Controls](/guides/controls/).