Farming Incremental But With Guns Tier Lists
Ranked upgrade priorities and build routes for every phase.
Welcome to the tier list hub for Farming Incremental But With Guns. These pages rank how you should spend coins—not cosmetic coolness. Because Clementine Wolf Games can retune numbers after the August 11, 2026 launch, treat grades as strategic guidance and verify tooltips in your build.
What we rank
- Upgrade buckets: damage, growth, economy, enchants, expansion
- Early game purchases that prevent soft locks
- Late game pivots once meadows feel trivial
Start with the Upgrade Priority Tier List, then apply it through the Early Game Build and Late Game Build.
How to read grades
- S — Buy almost every shop visit until comfortable
- A — High value after S needs are met
- B — Situational; strong in specific biomes
- C — Luxury or trap nodes if they starve damage/growth
Pair ranks with tutorials: Upgrade Stations, Crop Enchants, and the Biome Walkthrough.
Why builds matter in an incremental shooter
Active incrementals punish balanced-but-weak shopping. A focused cart reaches winter and desert with fewer dead minutes. Use the Upgrade Checklist while you play, and cross-check crop targets in Crops and Items.
Stay updated
After patches, skim Launch Notes and adjust ranks. For whether the game fits your taste before optimizing, read the Review. Official downloads stay on Official Links.
This hub exists to save your coins from mediocre nodes so the eclipse fantasy arrives sooner.
Using tier lists without spoiling fun
Ranks exist to protect momentum. They are not homework. If you are laughing while doing a slightly inefficient buy, keep laughing—then return to S-tier when frustration appears. The hub links three deep pages so you can choose the altitude that matches your mood: pure priority ranks, early scripted cart, or late eclipse planning.
After any balance patch, reread upgrade priority before early or late builds, because those builds assume the same bucket logic. Cross-check guides on stations and enchants so flavor text and ranks never diverge for long.
Teaching friends with tier language
Instead of dumping node names, teach S/A/B/C thinking. Friends remember “damage then growth then enchant” longer than a patched label. Point them at upgrade priority first, then the phase build that matches their evening. If they only have thirty minutes, the early game build’s first two shopping visits are enough homework.
How to read ranks without dogma
Tier lists here describe tempo, not morality. An S-tier damage node is S-tier because it shortens clears for most players in meadows. A B-tier expansion node becomes S-tier the night your plot is full. Re-rank mentally after every biome unlock using the Biome Walkthrough readiness checks.
Pair builds with tools
Print or pin the Upgrade Checklist beside the Early Game Build. When Acts loom, switch to the Late Game Build and the Achievement Tracker. Guides such as Crop Enchants explain why a rank exists; tier pages tell you when to buy it.
Avoid shopping anxiety
If two nodes feel equal, buy the one that changes the next five minutes. Log the result. That empiricism beats copying a stranger’s screenshot. Keep Launch Notes nearby after patches so ranks stay honest.
Specialized overlays
When clears feel sticky, open the Arsenal Focus Tier List before you blame the biome. Use it beside Upgrade Priority, not instead of it.
Frequently Asked Questions
Quick answers to the most common questions.
Which tier list should I open first?
Start with [Upgrade Priority](/tier-list/upgrade-priority/), then the phase build that matches your progress.
Are tiers exact node names?
They rank upgrade buckets because live node labels can change with patches.
Do tiers apply to the demo?
Yes for early buckets; late desert advice assumes the full Steam release.